Wednesday, April 1, 2020

Demo Footage, Part 2


Before I get too far afield, I should probably finish up with the demo video. There's less to say about the second half, but there's still some interesting stuff going on!

00:32: I haven't looked too closely at the minigames yet – I might circle back around to them later. All I have to say at the moment is that you can see the camera (I think?) reflected in the dark part of the screen.


00:37: We cut back to regular gameplay, somewhere in Ta-Wahi. The terrain doesn't match any map in the final game. Takua knocks the masks off a couple of Fikou, and they each spawn a pickup that refills one pip of health. At the risk of repeating myself, this doesn't look like the health pickup in the final game to me.

There are also several lightning ball pickups scattered about. Curiously, collecting these seems to increase the counter displayed in the lower right hand corner of the HUD, next to an image of the energy pickup from the final game. The lightning ball appears in the final game as a projectile launched by the electric spiders in Le-Koro. Perhaps it was used as a stand-in here before the energy pickup's sprites were finalized. It's also interesting that the pickup doesn't seem to replenish energy by itself.

Perhaps energy pickups were intended to be added to the inventory, where they could be used by the player? The unused inventory sprites seem to suggest as much, as would this tip (which only shows up if you talk to a particular Matoran in the tutorial more than once):

This is just an excerpt. The rest is unremarkable.
 
When the Fikous are K.O.ed, a star animation appears over their heads, probably to indicate that they aren't actually dead. In the final game, this animation is used when stunnable enemies are blinded with the firestaff, as well as when a Madu fruit hits Takua on the head.  My guess is that it was done for performance reasons. The game has a real problem with screen tearing when too many objects are loaded into a level, and if every defeated enemy spawned a star animation, that would effectively double the number of objects. Alternately, this could've been changed to better differentiate when an enemy is stunned from when it's defeated.


 
00:44: A jump cut to a different location in the same map, where Takua uses the firestaff. There's nothing too interesting going on here,  but it does give us a better sense of what the map looked like.

00:49: Cut to Huai Snowball Sling. Again, I have nothing to add here at the moment.

00:57: The titlecard shown in the last few seconds is identical to the one shown in the first few seconds.

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